Stephen Murray

Stephen Murray

A Principal Engineer based in Boston, Massachusetts.

Building distributed systems and AI infrastructure at scale.

About Me

Principal-level engineer based in Boston with 17+ years building large-scale distributed systems. Currently focused on AI infrastructure and applied ML, from fault localization to LLM-powered operations agents.

I spent my late teens and early twenties touring in hardcore punk bands as a drummer. I taught myself how to code to build solutions that I needed to help manage bands, tours, websites, and merch sales. From there I fell in love with building software, and have been doing it professionally ever since.

Outside of work: video games, open source software projects, tabletop gaming, game dev, tattoos, and dogs. Forever a hardcore/punk/emo kid and make zero apologies for it.

Work History

Projects

> dev-tooling

fimgen

A JavaScript library for generating FIM (Fill-in-the-Middle) training datasets from git repositories.

tinker

Go-based CLI tool for managing task-based workflows for AI Agents.

zepm

Rust middleware for Zed's Edit Prediction feature. Sits between Zed and a llama.cpp server using a FIM-compatible model.

> contributions

Mix.js

Multitrack mixing in JavaScript using the Web Audio API. Helped rewrite a Chrome experiment to an open source Backbone app.

Zed

High-performance code editor from the creators of Atom and Tree-sitter. Maintain a custom fork and contribute upstream.

opencode

AI coding agent, built for the terminal. Maintain a custom fork and contribute to the upstream project.

> game-dev

Glitch Wizard

2016 js13kgames competition entry. HTML5 infinite survival platformer with a twist.

Elemental Vanguard

2014 js13kgames competition entry. Final game under 13kB minified and gzipped.

FooFighter.js

An experiment in making a really crappy starfighter game. First attempt at HTML5 game development.