Stephen Murray
A Principal Engineer based in Boston, Massachusetts.
Building distributed systems and AI infrastructure at scale.
About Me
Principal-level engineer based in Boston with 17+ years building large-scale distributed systems. Currently focused on AI infrastructure and applied ML, from fault localization to LLM-powered operations agents.
I spent my late teens and early twenties touring in hardcore punk bands as a drummer. I taught myself how to code to build solutions that I needed to help manage bands, tours, websites, and merch sales. From there I fell in love with building software, and have been doing it professionally ever since.
Outside of work: video games, open source software projects, tabletop gaming, game dev, tattoos, and dogs. Forever a hardcore/punk/emo kid and make zero apologies for it.
Work History
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VP Engineering, Cofounder at Starry
2014 - PresentWork included developing cloud services for incident and alarm management, building and maintaining IPAM/DCIM services for internal network infrastructure, managing large-scale telemetry ingestion, and applying machine learning to enhance developer tooling and data analysis.
Acquired by Verizon, Q1 2026. -
Lead Software Engineer at Aereo
2012 - 2014Live OTA television streaming platform. SmartTV integrations and full stack development, and DevOps with PHP, Node.js, and Python.
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Lead Engineer at DailyFeats
2011 - 2012 -
Lead Engineer at Simply Interactive
2009 - 2011
Projects
fimgen →
A JavaScript library for generating FIM (Fill-in-the-Middle) training datasets from git repositories.
tinker →
Go-based CLI tool for managing task-based workflows for AI Agents.
zepm →
Rust middleware for Zed's Edit Prediction feature. Sits between Zed and a llama.cpp server using a FIM-compatible model.
Mix.js →
Multitrack mixing in JavaScript using the Web Audio API. Helped rewrite a Chrome experiment to an open source Backbone app.
Zed →
High-performance code editor from the creators of Atom and Tree-sitter. Maintain a custom fork and contribute upstream.
opencode →
AI coding agent, built for the terminal. Maintain a custom fork and contribute to the upstream project.
Glitch Wizard →
2016 js13kgames competition entry. HTML5 infinite survival platformer with a twist.
Elemental Vanguard →
2014 js13kgames competition entry. Final game under 13kB minified and gzipped.
FooFighter.js →
An experiment in making a really crappy starfighter game. First attempt at HTML5 game development.