I'm a senior software engineer based in Boston where I was born and raised. I spent my late teens and early twenties touring in bands as a drummer and finding work as a freelance web developer along the way. These days I find myself hacking on rad technology and building great teams at startups.
Outside of work I am an avid bio-hacker, nutrition dork, dog owner/lover, and Certified Party Animal™. I prefer to read rather than watch, walk rather than run, thrive rather than survive, and fail rather than not try.
I am presently employed as Director of Engineering, one of the founding members of Starry. Our founding team is a group that was responsible for developing and launching Aereo. And now we're building a radical new internet service delivering gigabit speeds over a completely wireless infrastructure that leverages millimeter wave technology.
|2014-07-17||The Taco Bell & Paleo Conundrum: My Musings and Failings|
|2014-07-09||One Year of Primal Living: A Retrospective|
|2014-05-13||Wearable Tech? No Boon For Public Health|
|2014-05-08||Intermittent Smashing: Bustin’ Through the Plateau|
|2014-02-26||How Fat Became My Best Friend|
|See all entries...|
My entry into the desktop category of the 2016 js13kgames competition. HTML5 infinite survival platformer with a twist.
My entry into the desktop category of the 2015 js13kgames competition. Primary constraint was that the final game needs to be no larger than 13kB minified and gzipped.
My entry into the desktop category of the 2014 js13kgames competition. Primary constraint was that the final game needs to be no larger than 13kB minified and gzipped.
Completely offline mobile web application built as a way to assist myself and my nutrition clients in tracking macronutrient intake on a day-to-day basis.
An experiment in making a really crappy starfighter game. My first attempt at HTML5 game development.