oh, hai

Stephen Murray

engineer, dog fanatic, erstwhile vagrant

about me

I'm a senior software engineer based in Boston where I was born and raised. I spent my late teens and early twenties touring in bands as a drummer and finding work as a freelance web developer along the way. These days I find myself hacking on rad technology and building great teams at startups.

Outside of work I am an avid bio-hacker, nutrition dork, dog owner/lover, and Certified Party Animal™. I prefer to read rather than watch, walk rather than run, thrive rather than survive, and fail rather than not try.

I am presently employed as Director of Engineering, one of the founding members of Starry. Our founding team is a group that was responsible for developing and launching Aereo. And now we're building a radical new internet service delivering gigabit speeds over a completely wireless infrastructure that leverages millimeter wave technology.

If that sounds interesting to you and you love JavaScript — we should talk, I'm hiring.

blog

2015-08-18 On JavaScript, Frameworks, and Hiring
2014-07-17 The Taco Bell & Paleo Conundrum: My Musings and Failings
2014-07-09 One Year of Primal Living: A Retrospective
2014-05-13 Wearable Tech? No Boon For Public Health
2014-05-11 Primal Colophon
2014-05-08 Intermittent Smashing: Bustin’ Through the Plateau
2014-02-26 How Fat Became My Best Friend
See all entries...

projects

  • sacrosanct →

    Module for creating immutable JavaScript objects in Node.js using ES2015 Proxies.

  • Glitch Wizard →

    My entry into the desktop category of the 2016 js13kgames competition. HTML5 infinite survival platformer with a twist.

  • Juan vs. The Trump →

    My entry into the desktop category of the 2015 js13kgames competition. Primary constraint was that the final game needs to be no larger than 13kB minified and gzipped.

  • Elemental Vanguard →

    My entry into the desktop category of the 2014 js13kgames competition. Primary constraint was that the final game needs to be no larger than 13kB minified and gzipped.

  • Mix.js →

    Multitrack mixing in JavaScript using the Web Audio API. I assisted my friend & coworker Kevin Ennis in rewriting an awesome Chrome experiment of his to a more organized, open source Backbone app.

  • KetoPal.js →

    Completely offline mobile web application built as a way to assist myself and my nutrition clients in tracking macronutrient intake on a day-to-day basis.

  • FooFighter.js →

    An experiment in making a really crappy starfighter game. My first attempt at HTML5 game development.

contact